实体冲突(Ticking entity)崩服解决方案
崩服打开Crash-report后发现描述为:
Description: Ticking entity
即该报错为实体冲突,可按照下方解决。
首先在crash-report中找到
Entity being ticked
例子:
-- Entity being ticked --
Entity Type: divinerpg:arrow_shot (divinerpg.objects.entities.entity.projectiles.EntityDivineArrow)
Entity ID: 39645
Entity Name: entity.divinerpg.arrow_shot.name(这行为导致崩服的实体)
Entity's Exact location: 260.79, 16.21, -293.55(这行为崩服实体的具体路径,通过这个计算,坐标顺序为X,Y,Z)
Entity's Block location: World: (260,16,-294), Chunk: (at 4,1,10 in 16,-19; contains blocks 256,0,-304 to 271,255,-289), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)(这行是看哪个世界导致的崩服)
Entity's Momentum: -0.09, -0.56, 1.69
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
收集到以上数据后,打开我们的区块计算工具(下载地址:https://cloud.candycake.cloud/downloads),分别输入X,Z的坐标
打开控制台→文件管理,/world/entities文件,删除指定区块号即可,低版本可能没有这个文件夹,可以尝试将存档到处,在本地客户端运行一次。